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Player allies will draw the attention of the enemies so Connor can flank them and target weak spots on the machines. The AI is surprisingly proficient and wary. It consists of an assault rifle, a shotgun, a light machine gun, a rocket launcher, a grenade launcher, fragmentation grenades and pipebombs. Player arsenal is rather limited, consisting of unnamed, generic weapons types. The player is not given control over the movement of the vehicles.
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The bulk of the game is played as a traditional third-person shooter interspersed with gunning sequences, during which Connor controls the weapons on a moving vehicle, from truck mounted machine guns and grenade launchers to the Gatling guns and rocket launchers on the tank. Salvation's general gameplay is incredibly simplistic, usually requiring the player to bound from cover-to-cover so that they can position themselves behind the enemy.
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The roles of major characters from the movie are played and voiced over by their respective actors with the exception of John Connor, for whom Christian Bale refused to lend his likeness or voice to. Like most modern third-person shooters, it draws heavily on precedents set by Gears of War, with an over-the-shoulder camera, radio conversations during which player speed is reduced, and plenty of chest-high pieces of cover.
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Developed by the now-defunct Swedish studio, GRIN, Terminator Salvation puts you in the role of John Connor in Los Angeles, 2016, when he is an average soldier for the human Resistance.